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Courses
Courses primarily for undergraduates:
Credits: 3. Contact Hours: Lecture 3.
Fundamentals of games, including the types of games, formal structure of games, and the dramatic elements of games. Students will learn to design, develop and playtest a prototype of a game. Includes working in interdisciplinary mixed game design teams.
Credits: 3. Contact Hours: Lecture 3.
Design, development, and implementation of games using game engines. Practice coding, troubleshooting, and rapid prototyping in popular game engines which may include Game Maker, Unity, Godot, Unreal, or any other popular game engine. Student work will result in the implementation of several mini-games in the selected game engine.
Credits: 3. Contact Hours: Lecture 3.
Coding in the environment of selected game engine(s). Focus on methods, concepts, and problems of developing games using popular game engines. Includes programming, scripting, troubleshooting, and rapid prototyping.
Credits: 2. Contact Hours: Lecture 2.
Prereq: GAME 2020, GAME 2030, GAME 2720X/HIST 2720X, GAME 2730/RELIG 2730
Introduction to career opportunities for the Game Design major. Includes opportunities to meet with industry partners and information on publishing games, writing job applications, assembling portfolios, and trends in the game industry.
(Typically Offered: Fall)
Credits: 2-3.
Prereq: GAME 2020, GAME 2030, GAME 2720X/HIST 2720X, GAME 2730/RELIG 2730
The course offers opportunities to visit game industry and/or game research and education partners, nationally or internationally (2 credits, up to 3 credits for an international trip). Students learn about the game industry, research and novel technologies studying and discussing game trends, perspectives and opportunities. . Offered on a satisfactory-fail basis only.
(Typically Offered: Fall)
Credits: 2. Contact Hours: Discussion 2.
Prereq: GAME 2020, GAME 2030, GAME 2720X/HIST 2720X, GAME 2730/RELIG 2730
Supervised internship requiring a minimum of three weeks of full-time work with a Game Design company to be recognized as a credit-bearing internship. . Offered on a satisfactory-fail basis only.
(Typically Offered: Fall)
Credits: 3. Contact Hours: Lecture 3.
Prereq: GAME 2020, GAME 2030, GAME 2720X/HIST 2720X, GAME 2730/RELIG 2730
Game play and analysis of significant digital and analog games to develop game literacy and to practice game design thinking. Includes assessment of game mechanics, player experience, content, and social impact of games. Required for Game Design Majors.
(Cross-listed with HIST 2720).
Credits: 3. Contact Hours: Lecture 3.
Students will play digital and analog games, discover how games work, and develop skills to create their own games. The course is a historically informed examination of games which develop game mechanics, build worlds, and tell stories about or represent the past. (Typically Offered: Spring)
(Cross-listed with RELIG 2730).
Credits: 3. Contact Hours: Lecture 3.
Examination of how games draw on diverse cultures and religions in developing game mechanics, building worlds, and telling stories. Students will play digital and analog games, discover how games work, and develop skills to create their own games.
Credits: 3.
Prereq: GAME 2020, GAME 2030, GAME 2100, and GAME 2110
Intermediate, project-based, collaborative game design course. Students across focus areas work together to ideate, prototype, create, implement, and test games. Knowledge of game analysis and evaluation methods are strengthened. Basic project-management skills are applied.
(Typically Offered: Fall)
Credits: 6.
Prereq: GAME 2020, GAME 2030, GAME 2040, GAME 2100, GAME 2110, GAME 3010, and (GAME 2720X/HIST 2720X OR GAME 2730/RELIG 2730)
Students work in multidisciplinary teams to design and develop a comprehensive game by applying their unique skills gained in the Game Design focus areas. Students learn from influential, impactful, and popular games, discuss their design with industry leaders and game designers, and explore entrepreneurship opportunities through game development. Students expand their personal portfolio, study game publishing process and gain project management experience. .
(Typically Offered: Fall)