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COMS 3360: Introduction to Computer Graphics

Credits: 3. Contact Hours: Lecture 3.

Prereq: COMS 3270 or CPRE 2880; concurrent enrollment in (MATH 2070 or MATH 2650 or MATH 3170)
Programming interactive computer graphics systems using standard low-level libraries (such as OpenGL or DirectX) with an emphasis on 3D rendering. The graphics pipeline and programmable shaders. Coordinate systems and transformations in two and three dimensions. Homogeneous coordinates, viewing transformations and perspective. Euler angles and quaternions. Visible surface algorithms. Lighting models and shading. Texture mapping, bump mapping, reflection, elementary ray tracing. Offscreen buffers, render-to-texture and related techniques. (Typically Offered: Fall)