Design (DES)

This is an archived copy of the 2020-2021 catalog. To access the most recent version of the catalog, please visit http://catalog.iastate.edu.

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Any experimental courses offered by DES can be found at: registrar.iastate.edu/faculty-staff/courses/explistings/

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Courses

Courses primarily for undergraduates:

(3-0) Cr. 3.


Introduction to design thinking processes, toolkits, and mindsets, and its interaction with art, design, and technology. Emphasis on interdisciplinary practices.

(0-6) Cr. 3.


Integration of art, design, and technology through contemporary strategies, methods, and approaches. Strategy and framework for design methodology and its implications on the disciplinary intersections.

(0-6) Cr. 3.


Hands-on exposure to a wide range of technologies as they relate to art and design. Move conceptual works quickly into visible and tangible forms that can be shared, tested, and evaluated based on quality. Multiple studio projects that will move at a fast pace and be iterative.

(3-0) Cr. 3. Repeatable, maximum of 6 credits.


Themes and issues that are relevant to the creative technologies used in art and design fields through guest artists, scientists, developers and corporate leaders.

Cr. R. Repeatable.

Prereq: Enrollment in or 2 credits of DES 240.
Off-campus tours of areas of interest within the design professions such as design offices, museums, buildings, and neighborhoods. Offered on a satisfactory-fail basis only.

(3-0) Cr. 3. S.


Interpret, analyze, and evaluate visual materials, use images and text effectively to communicate ideas, and understand issues surrounding the creation and use of images and visual media for design critique. Precedent study and critique of sample student design work to understand principles of visual literacy and how to apply them to the presentation of design work. Emphasis on peer-to-peer discussion and in-class participation. Lecture and discussion format.

(Cross-listed with DSN S). (3-0) Cr. 3. S.

Prereq: DSN S 232 or equivalent.
Introduction to various time-based digital media tools to develop basic skills including sequencing, storytelling, animation, sound editing, and video production.

(0-12) Cr. 4. Repeatable.


Projects of increasing complexity requiring interdisciplinary approaches to contemporary challenges and opportunities. Field trip.

(1-4) Cr. 3.


Discussion of interdisciplinary design practices and career planning. Guidance for interviewing, professional networking, business etiquette, and resume writing. Workshops and lectures.

(0-12) Cr. 6.


Launchpad to design careers. Comprehensive interdisciplinary design work in four areas: design research, design management, design leadership, and design entrepreneurship. Advanced practice of design skills and project planning and development.