Game Design

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Overview

The Bachelor of Science in Game Design offers dynamic and multidisciplinary education in game design and development. The program is based on the principle that successful games are crafted through a blend of imaginative storytelling, cutting-edge technology, and artistic vision. The blend of skills in these areas culminates in engaging interactive digital and analog experiences that have the power to entertain, educate, and inspire.

Students in the Game Design major (GDM) study general game design principles, broad skills across the many disciplines of game design, and specialize in one focus area of interest that best suits their passions and career interests. These three areas are: Game Art, Game Computing, and Game Worlds. The focus areas reflect the major sub-disciplines within game design and allow students to develop mastery in one possible career path. Students across these focus areas share core courses that cover game design thinking, career development, game analysis, prototyping, and a capstone project studio in their final year, which they dedicate to producing a collaborative capstone project. Throughout their coursework, students gain individual and multidisciplinary team-based experience in iterative design individually and in multidisciplinary teams. Graduates leave with a portfolio of skills and games that prepare them for a range of careers in the game industry and adjacent allied fields.

The GDM brings together the artistry of game design elements, the mechanics of gameplay, and the technology of creation. A Bachelor of Science in Game Design is brought together, and Iowa State University provides the tools and knowledge you need to turn your creativity into reality.

Student Learning Outcomes

After successfully completing the Game Design major, students will be able to:
1. Understand principles of game design thinking, including genre, formal elements, dramatic elements, and system dynamics
2. Explain how human and social contexts shape game development and the impact of games
3. Employ appropriate technology, including hardware and software, for game development
4. Communicate and plan effectively within multidisciplinary teams
5. Evaluate user experience in games through play-testing and implement the lessons learned
6. Develop, critique, and analyze game prototypes using methods of game design thinking
7. Create, iterate, and publish finished games as part of a capstone portfolio

Grade Point Requirement

All students majoring in Game Design are required to earn a C- or better in all courses applied toward the degree, including transfer credits.

Game Design Focus Area

Game Design majors must choose at least one Game Design Focus Area. The options are Game Art, Game Computing, or Game Worlds.

Focus Area Description

Game Art will prepare students to solve visual problems in gaming. They will gain skills in drawing, visual design and storytelling, storyboarding, character animation, 3D modeling, and related fields. They will learn how to utilize this knowledge in the game development process.

Game Computing will provide comprehensive knowledge in programming, coding, and creating online digital games as well as skills used in the creation of analog games. Students will gain a profound education in object-oriented programming, data structures, and discrete computational structures which they will be able to apply in game design and development.

Game Worlds will provide students with the skills and knowledge to create meaningful and engaging worlds for games of every scale, understand and design dynamic stories, and comprehend the cultural relevance of the games they play, study, and develop. Within Game Worlds, courses are subdivided into Game Worlds, Narrative Design, and Society. This focus area will support students’ acquisition of the skills to apply cultural lessons to the writing and narrative design of games.

Courses in each Focus Area belong to one of four subcategories:

  • Focus Required
  • Focus Option
  • Interdisciplinary Option
  • Game Exploration

Focus Required courses pertain to the focus area’s core competencies. Focus Option courses allow students to follow their specific career and personal interests within the Focus Area. Interdisciplinary Option courses require you to take courses in a Focus Area other than your own. Game Exploration courses allow discovery in the broader discipline.

Focus Required and Focus Option

Focus Required and Focus Option courses are discipline specific courses necessary to develop the skills and knowledge within that Focus Area. Student study in a Focus Area develops individual skills that students will then bring to team-based, interdisciplinary Game Design projects and professional settings. The Game Design Curriculum sheet has clearly defined prerequisites not listed here for each Focus Area.

Degree Requirements

The Bachelor of Science in Game Design is a four-year program that consists of 121 credits: 40 credits of General Education, 65-66 credits in Game Design courses (required and elective courses related to a focus area), and 14-15 credits in General Electives.

Information on admission criteria, including allowable credits for transfer students, is announced yearly on the College of Design website.

Game Design Focus Areas

Game Design majors must choose a Focus Area: Game Art, Game Computing, or Game Worlds. All focus area study plans include a common core of required Game Design courses as well as required courses and electives that are specific to the focus area.

Game Art will prepare students to solve visual problems in gaming and will learn how to utilize this knowledge in the game development process. Students will gain skills in drawing, visual design and storytelling, storyboarding, character animation, 3D modeling, and related fields.

Game Computing will provide comprehensive knowledge in programming, coding, and creating online digital games. Students will focus on object-oriented programming, data structures, and discrete computational structures which they will be able to apply in game design and development.

Game Worlds will provide students with the skills and knowledge to create meaningful and engaging worlds for games of every scale, understand and design dynamic stories, and comprehend the cultural relevance of the games they play, study, and develop. Within Game Worlds, courses are subdivided into Game Worlds, Narrative Design, and Society. This focus area will support students’ acquisition of the skills to apply cultural lessons to the writing and narrative design of games.

General Education Requirements - All Focus Areas (40 credits)

University Requirements6
International Perspectives
U.S. Cultures and Communities
Communications10
Critical Thinking and Communication
Written, Oral, Visual, and Electronic Composition
Introduction to College Level Research
Select one from the following:
Introduction to Communication Studies
Interpersonal Communication
Listening
Fundamentals of Public Speaking
Humanities*6
Social Sciences*6
Math, Physical and Biological Sciences*6
Additional General Education (3000-4000)*6
Total Credits40

*See approved list of courses on Curriculum Sheet
 

Game Art Focus Area

Game Art Required
COMS 1270Introduction to Computer Programming3
DSNS 1310Drawing I4
ART 2300Drawing II3
GAME 2020Game Design Fundamentals3
GAME 2030Introduction to Game Engines3
ART 2120Studio Fundamentals: Digital Media3
GAME 2100Game Career Development2
GAME 2110Game Play and Analysis3
GAME 3010Game Design Workshop3
GAME 4010Game Design Capstone6
Select one from the following:3
Game Design and History
Game Design and Cultures
Game Art Electives - Choose 18 credits from the following:18
Computer Modeling, Rendering and Virtual Photography
Introduction to 3D Organic Modeling in ZBrush
Principles of Character Animation
Scientific Illustration Principles and Techniques
Digital Rendering
Illustration as Communication
Principles of 3D Animation
Selected Studies in Graphic Design
Character and Scene Design
Sequential Narrative Drawing
3D Motion Graphics
Data, Code, and Form
Video Art
Game Design Exploratory Electives - 12 credits from other Focus Areas12
Choose 3 credits from Game Computing Courses
Choose 3 credits from Game Worlds Courses
Choose 6 credits from Game Art, Game Computing, and/or Game Worlds Courses
General University Electives15
Total Credits81


Game Computing Focus Area

Game Computing Required
COMS 1270Introduction to Computer Programming3
DSNS 1310Drawing I4
GAME 2020Game Design Fundamentals3
GAME 2030Introduction to Game Engines3
GAME 2040Programming for Game Engines3
ART 2120Studio Fundamentals: Digital Media3
GAME 2100Game Career Development2
GAME 2110Game Play and Analysis3
Select one from the following:3
Game Design and History
Game Design and Cultures
GAME 3010Game Design Workshop3
GAME 4010Game Design Capstone6
COMS 2270Object-oriented Programming4
COMS 2280Introduction to Data Structures3
COMS 2300Discrete Computational Structures3
COMS 3110Introduction to the Design and Analysis of Algorithms3
COMS 3270Advanced Programming Techniques3
COMS 3360Introduction to Computer Graphics3
COMS 4370Computer Game and Media Programming3
Game Computing Electives - Choose 3 credits from the following3
Cyber Security Concepts and Tools
Urban Analytical Methods
GIS Programming and Automation
Principles and Practices of Learning with Technology
Software Development Practices
Introduction to Software Testing
Construction of User Interfaces
Software Architecture and Design
Software Analysis and Verification for Safety and Security
Game Design Exploratory Electives - 6 credits from other Focus Areas6
Choose 6 credits from Game Art or Game Worlds
General University Electives14
Total Credits81


Game Worlds Focus Area

Game Worlds Required
COMS 1270Introduction to Computer Programming3
DSNS 1310Drawing I4
GAME 2020Game Design Fundamentals3
GAME 2030Introduction to Game Engines3
ART 2120Studio Fundamentals: Digital Media3
GAME 2100Game Career Development2
GAME 2110Game Play and Analysis3
Select one from the following:3
Game Design and History
Game Design and Cultures
GAME 3010Game Design Workshop3
GAME 4010Game Design Capstone6
Select one from the following:3
Creative Writing: Fiction
Creative Writing: Screenplays
Creative Writing: Playwriting
Choose 3 credits from the following (World Building):3
Globalization and the Human Condition
Wonders of the World, Global History of Innovation
Democracy and Dictatorship: Introduction to Comparative Politics
World Religions
The North American Metropolis
Choose 3 credits from the following (Narrative Design):3
Greek and Roman Mythology
Analysis of Popular Culture Texts
Metaphysics in Science Fiction and Popular Culture
Choose 3 credits from the following (Society):3
History of Art I
History of Art II
The History of Sports in the United States
Religion and Popular Culture
Moral Theory and Practice
World Cities and Globalization
Choose 3 credits from the following (Open Topics):3
Peoples and Cultures of Native North America
Art and Theory Since 1945
Urban Geography
ENGL 3150
Creative Writing: Screenplays
Science Fiction
Cultural Heritage of the Ancient World
The Mythic Wild West
Metaphysics: God, Minds, and Matter
Video Games and Politics
Politics and Society
Choose 6 credits from the following (Open Topics):6
Ethnic and Race Relations
ENGL 3040
Creative Writing: Fiction
Business Communication
Rhetorical Website Design
ENGL 3160
Creative Writing: Playwriting
Women/Gender in Art
American Stuff, Colonial Times to the Present
Philosophy of Technology
Media Psychology
Gender and Consumer Culture
Game Design Exploratory Electives - 12 credits from other Focus Areas12
Choose 3 credits from Game Computing
Choose 3 credits from Game Art
Choose 6 credits from Game Art, Game Computing, and/or Game Worlds Courses
General University Electives15
Total Credits81

Four Year Plans

Game Art Focus Area

* Indicates prerequisite for future course not covered by core courses
# May be skipped with satisfactory placement exam score
First Year
FallCreditsSpringCredits
DSNS 13104COMS 12703
GAME 20203ART 21203
MATH 1400 (#* [or Gen Ed])3GAME 20303
ENGL 1500 (# [or Gen Ed])3MATH 1430 (#* [or Gen Ed])4
GAME 27203General Education/Elective3
 16 16
Second Year
FallCreditsSpringCredits
GAME 21002GAME 21103
ART 23003Game Art Elective 3
Game Design Exploratory Elective3Game Art Elective 3
General Education/Elective3Game Design Exploratory Elective3
ENGL 25003General Education/Elective3
LIB 16001 
 15 15
Third Year
FallCreditsSpringCredits
GAME 30103Game Art Elective 3
Game Art Elective 3Game Design Exploratory Elective3
Game Art Elective 3General Education/Elective3
General Education/Elective3General Education/Elective3
General Education/Elective3General Education/Elective3
 15 15
Fourth Year
FallCreditsSpringCredits
GAME 40106Game Art Elective 3
Game Design Exploratory Elective3Game Art Elective/Gen Ed/Elective3
Game Art Elective/Gen Ed/Elective3Game Art Elective/Gen Ed/Elective3
General Education/Elective3General Education/Elective3
 General Education2
 15 14
Total Credits: 121


Game Computing Focus Area

First Year
FallCreditsSpringCredits
DSNS 13104COMS 12703
GAME 20203ART 21203
ENGL 1500 (# [or Gen Ed])3GAME 20303
MATH 1400 (#* [or Gen Ed])3MATH 1430 (#* [or Gen Ed])4
GAME 27203General Education/Elective3
 16 16
Second Year
FallCreditsSpringCredits
GAME 21002GAME 21103
GAME 20403COMS 22803
COMS 22704COMS 23003
ENGL 2500 (or Gen Ed)3MATH 1660 (#* [or Gen Ed])4
LIB 16001Game Design Exploratory Elective3
MATH 1650 (#* [or Gen Ed])4 
 17 16
Third Year
FallCreditsSpringCredits
GAME 30103COMS 33603
COMS 31103Game Design Exploratory Elective3
COMS 32703General Education/Elective3
MATH 2070, MATH 2650, or MATH 31703-4General Education/Elective3
General Education2-3General Education/Elective3
 14-16 15
Fourth Year
FallCreditsSpringCredits
GAME 40106COMS 43703
Game Computing Elective3Game Computing Elective/Gen Ed/Elective3
Game Computing/Gen Ed/Elective3Game Computing Elective/Gen Ed/Elective3
General Education/Elective3Game Computing Elective/Gen Ed/Elective3
 15 12
Total Credits: 121-123


Game Worlds Focus Area

First Year
FallCreditsSpringCredits
DSNS 13104COMS 12703
GAME 20203ART 21203
ENGL 1500 (#* [or Gen Ed])3GAME 20303
MATH 1400 (#* [or Gen Ed])3MATH 1430 (#* [or Gen Ed])4
GAME 27203ENGL 25003
 LIB 16001
 16 17
Second Year
FallCreditsSpringCredits
GAME 21002GAME 21103
Game Worlds Required3Game Worlds Elective (Narrative)3
Game Worlds Elective (Worlds)3Game Worlds Elective (Society)3
General Education/Elective3Game Design Exploratory Elective3
General Education/Elective3General Education/Elective3
 14 15
Third Year
FallCreditsSpringCredits
GAME 30103Game Worlds Elective (Open)3
Game Design Exploratory Elective3Game Design Exploratory Elective3
Game Worlds Elective (Open)3General Education/Elective3
General Education/Elective3General Education/Elective3
General Education/Elective3General Education/Elective3
 15 15
Fourth Year
FallCreditsSpringCredits
GAME 40106Game Worlds Elective3
Game Design Exploratory Elective3Game Worlds Elective/Gen Ed/Elective3
Game Worlds Elective/Gen Ed/Elective3Game Worlds Elective/Gen Ed/Elective3
General Education/Elective3Game Worlds Elective/Gen Ed/Elective3
 General Education/Elective2
 15 14
Total Credits: 121